A downloadable game

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Procedural Generation using Marching Cubes

Infinite world generation made in Unity.

Controls

Use WASD and move the mouse to move

Use SPACE to remove terrain around you
Use SHIFT to boost (use with caution, this breaks collision)
Use Scrollwheel to zoom

About

A little game/project about procedural world generation. The github project can be found here:

It contains an implementation of the *Marching Cubes* algorithm, which constructs a 3D Mesh from three-dimensional scalar fields (aka 3D Arrays containing float values from 0 to 1).

The whole algorithm also runs on the GPU using compute shaders.

The project is heavily inspired by Sebastian Lagues video on the algorithm. I highly recommend his videos.

Since this was done to learn about GPU Computing and procedural world generation, there is very little actual game content. I may expand on this in the future.

Download

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Click download now to get access to the following files:

ProcedualGeneration.zip 25 MB

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